Hey people!
Things have been crazy lately. I’m working on a lot of freelancers in order to… you know, eat, live and stuff hahaha
So, my rhythm on Exodemon have slowed a bit.
Well, lets talk about devlog :)
I finally finished this boss…
and it’s terrible, I mean, I really like how it looks like but I’ll need to put some good hours refining and redesigning its behaviour, the fight is really crappy in the current state and you can bug the boss on a animation loop quite easely.
To be honest, I’ll need to redesign the other 2 boss too. :(
New enemy, it’ll appear the first time on level 22
It’s a heavy enemy that can “charge” towards the player while rolling
I re played the Doom2 levels (with BrutalDoom64) and I got a lot of new ideias to Exodemon, one of these ideas turned into level 22, it’s really different from the other levels, this time you’ll need to navigate on the same area over and over, unlocking a series of doors in order to reach the end.
As always, thank you for your support! :D
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Till the next week!
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