Game
Exodemon
8 years ago

Exodemon Weekly Update - September - 2 + v 0.3.9


New version for level 1

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Changelog v 0.3.8

  • New weapon system (basic weapon + upgrades)

  • New weapon/Hand graphics (I’ll change it again in the future)

  • New shot graphics (just tests)

  • Level design changes (from level 1 to 7)

  • Gameplay balance (enemy speed, health and damage also weapon speed and damage)

  • New level (8)

  • “Load from last checkpoint” button on pause menu

  • Enemy AI reworked

  • Grenade sound changed (fart gun no more)

  • 60 FPS limit (future versions will feature a FPS limit option)

  • Rework on pause menu placeholders

Known issues

  • FPS drop on some levels

  • Enemies respawning after dead on checkpoint reloading

  • No colision with platforms (rare bug)

  • Orbs (ammo and health) going away instead of going to the hands (really rare bug)

Well, it’s a long time since I announced the 0.3.9 update, I was struggling with some game design decisions, I was not sure if the redesigns were good enough to make public and so I kept changing they over and over.
I kept returning to this feeling, this “impostor syndrome” from time to time, where I can’t be satisfied by the way the game looks and plays. Even knowing I need to show the game in order to get the feedback to make the game better, I kept delaying the release of new public versions.

I reworked some sections of the levels in order to provide more exploration and strategic thinking against the enemies.

Also, the levels 9 and 10 are almost ready to play. :)

Level 9

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Level 10

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No more delaying, you can download the 0.3.9 update at the main page!
:)

I hope you like the changes and thank you for the support! <o/



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