New version for level 1
Changelog v 0.3.8
New weapon system (basic weapon + upgrades)
New weapon/Hand graphics (I’ll change it again in the future)
New shot graphics (just tests)
Level design changes (from level 1 to 7)
Gameplay balance (enemy speed, health and damage also weapon speed and damage)
New level (8)
“Load from last checkpoint” button on pause menu
Enemy AI reworked
Grenade sound changed (fart gun no more)
60 FPS limit (future versions will feature a FPS limit option)
Rework on pause menu placeholders
Known issues
FPS drop on some levels
Enemies respawning after dead on checkpoint reloading
No colision with platforms (rare bug)
Orbs (ammo and health) going away instead of going to the hands (really rare bug)
Well, it’s a long time since I announced the 0.3.9 update, I was struggling with some game design decisions, I was not sure if the redesigns were good enough to make public and so I kept changing they over and over.
I kept returning to this feeling, this “impostor syndrome” from time to time, where I can’t be satisfied by the way the game looks and plays. Even knowing I need to show the game in order to get the feedback to make the game better, I kept delaying the release of new public versions.
I reworked some sections of the levels in order to provide more exploration and strategic thinking against the enemies.
Also, the levels 9 and 10 are almost ready to play. :)
Level 9
Level 10
No more delaying, you can download the 0.3.9 update at the main page!
:)
I hope you like the changes and thank you for the support! <o/
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