1 year ago

Expect to be seein some epic updates pretty soon, I’ve been cooking a lot




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Workin on this mod on and off

Added Elliott and Bryant to some challenges that would make the most sense to them

Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound

How it feels outside currently

Just only the boss left for this area, and then it'll be onto the next one

I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for

Boom goes the dynamite

New rage attak for the boss

Already got the Idea down for the boss!

Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay

Even if this isn't my first time seeing this tutorial

I love griffpatch

I wonder the same thing too Kai