Tournament Mode
If you decide to make a tournament, I’m sure you want a little more character development so here is the deal.
After a fight ends, the Winner of the match gets experience to:
Increase 2DP one tech or 1DP to a tech with 6DP or more (YES! It can exceed its limits!)
Increase its total HP in 3, or 2 if the character goes over 20HP.
Add one skill to a tech without skill
Increase the HP recovery of numbers 1 and 12 in one.
Duplicate modifier of his table. (+2 and -2)
With this rule the final battle of an elimination tournament of eight players turns epic!
2 vs 2 Fight
Similar to 1 vs 1 combat, but here you will have two characters to use.
Before the battle began, each player mark their characters, one PAIR and the other UNPAIR.
Now deck cards not only will indicate the tech to use and modifier; It will also indicates which character target the attack! (PAIR numbers will target PAIR opponent, and the UNPAIR ones to the other.)
Turns are played by character individual, first goes player one UNPAIR, then Second Player UNPAIR, then First player PAIR, then second player PAIR, and repeat the cycle until both opponents get KO.
When the battle turns into a 2 vs 1 fight, the player with two characters will focus all their techs on the last one, while the team with one member will continue to use the rule of pair and unpair to target.
Note: Team with one character left attacks only one time, not twice per turn.
Recovery Cards (1 & 12) can be used to heal a partner or us. However, this doesn’t work if the partner is KO.
This rule allows a four players match and complex team strategies. Try it!
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