So I’m slowly starting to develop Fabled Quest II: Inner Alchemy, and I’m putting all of the art on my blog. Once development is in full-swing, I’ll start a devlog for the game either on here or TIGSource. I’m leaning towards TIG though, because it’s way more active there.
Next up
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Another house i made long time ago.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
I was bored, so... ManutKat.
What you all think
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
I-Buki
Mio-Da!
Ibuki Mioda!
ooh yes..
Updated combat system
Here's a cool GIF I rendered of a character I'm working on for my latest project.










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