Game
Slaughter School


4 years ago

Faces in places


One of my favourite things about 'Pinkamena' was the horse generator which came up with an avatar and a name (including the notorious 'Pony Horse') at random. My first thought was to give all the girls a set name and avatar and only their roles would be mixed but I was persuaded that despite the risk of same face, that random element would be missed.

So I've made a start on it and the first thing you can see is the girls are a real rainbow of colour. This was initially just for simplicity until I put together an array of real skin tones, but it struck me that actually it gave the girls a kind of 'Equestria Girls' look which would be a nice homage to the original game. So by default the game will use the natural skin tones and hair colours, but there will be an "EQG" option if you fancy a more Canterlot-themed game!

The girls are pretty googly-eyed and a bit scary in the first image, right? By the second image, I've given them a little more detail. The only thing that can change at this point is the hair at the back, and there's so far only 4 options for that but even so they're already starting to look a bit more individual. After we've got some noses, mouths, eyebrows and accessories they might start taking on some personality.

Finally, an addition since 'Pinkamena' for a bit of extra spice; There is now one girl that Violet the killer will never attempt to kill. Like the first game, she may try to kill the Queen once, but once she knows her identity won't attempt it again; and also like the first game, if she attacks the Thrall (previously, the Drone) they are evenly matched so she may or may not succeed.

However, Violet will *never* kill the Lush - the drunk who wanders around the school who gives you a terrible blow to morale if you hang them by accident. Not only that, if the Thrall kills the Lush, Violet will ignore all other targets and not stop attacking the Thrall every night until she has killed it.

Why? Who knows? I'm sure Violet has her reasons!

- Catfood

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Happy to announce that the first build of Slaughter School is now live on the Play Store! https://play.google.com/store/apps/details?id=com.catfoodstudios…

I'm happy to report the export issues have now all been solved and the first build of Slaughter School is now undergoing review for the Play Store. This can take anything up to a couple of days but once it's live I'll let you know!

Our murderous nag is being reviewed by Steam at the moment. Originally I planned to release a mobile version followed by a PC/Steam one, but it's now most likely going to be the other way round.

Release date tentively set for August.

A play through of an early build of Slaughter School.

Unfortunately The Game Creators uploaded a fix for the export problem but something to do with Java is still preventing AGK exporting a APK for the play store. This is an issue for all users and not just me, so hopefully they'll get it sorted soon.

Slaughter Horse 2 continues development, not ready soon as I hoped but getting there! If you'd like to stay really abreast of it, please join the Discord server at https://t.co/M7YD1ZsOMT Screenshots: The Preacher's church and your cloak in progress.

Slaughter School Roadmap

Nearly finished the default avatars, just the revealed bad guys to do. Although maybe I should leave them as they are, what do you reckon? Pretty scary, right? :)

Slaughter Horse 2: Saturday Update

Very close to 1.0 being completed now, so Slaughter School should be out the end of this week as I was hoping. During this last phase, I've had some inspiration regarding Slaughter Horse 2, so I might be resurrecting that for the next project. Fun times!