




#FanArtFriday Still haven't watched the movie besides the trailers. (but maybe i'll get to watch it this week on the cinemas!)
I also finished playing #SA2 recently, which is why I decided to draw #Sonic rail grinding in Final Rush!
(Please no spoilers!)
Next up
"The hunchback carcass of death"
#Devruary I always had this habit of backing up the project files, game assets and even concept art on my drive.
It's very useful for archiving stuff and if you need to recover something (or if you simply want to look back at your old stuff).
"The Dragon that purges the skies"
Happiest Day
#Devruary I'm using GB Studio!
It's an engine for developing games for the Gameboy (DMG & Colour) systems. (Many devs got to put their games on cartidges and play them on the actual consoles!)
It's block coding based so it's very easy to get the hang of.
Joltober Day 30 - #Witch
"The dead rises from the sword"
Inspired by 5 different artists I found on DeviantArt.
#Devruary Sidetracking between different projects at once!
I had this bad habit for a very long time, I'd be working on a game and then weeks later I'd be working on another game at the same time, and then leave the other game abandoned and so on. 
#Devruary KoGaMa! I always spent my time in there making my own maps and my avatars (skins) to then play on other user created maps, this idea of creating stuff that then you and others can play on it stuck with me and that's how I wanted to make games.
















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