1 year ago

#FanArtFriday Wanted to keep my metallic value exercises, and imediatelly tought of #Melmetal when this quest rolled out!

So here he is! Kinda rushed because I didnt have time (and also it's 3AM), so there's some parts I messed up on...

#pokemon #art




0 comments

Loading...

Next up

"The dead rises from the sword"

Inspired by 5 different artists I found on DeviantArt.

#Devruary I always had this habit of backing up the project files, game assets and even concept art on my drive.

It's very useful for archiving stuff and if you need to recover something (or if you simply want to look back at your old stuff).

Concept art

#Devruary I'm using GB Studio!

It's an engine for developing games for the Gameboy (DMG & Colour) systems. (Many devs got to put their games on cartidges and play them on the actual consoles!)

It's block coding based so it's very easy to get the hang of.

Happiest Day

#Devruary I learnt some of it as I made small games on Scratch over the years until I left it for other engines.

And I'd watch devlogs and tips for devs on Youtube once in a while where I learnt some new stuff about gamedev (although I'm still a newbie).

Joltober Day 30 - #Witch

#Devruary KoGaMa! I always spent my time in there making my own maps and my avatars (skins) to then play on other user created maps, this idea of creating stuff that then you and others can play on it stuck with me and that's how I wanted to make games.

#Devruary

I always liked videogames, and as a kid I always wanted to make my own because creating stuff was my thing, so I started out with Scratch when I was in 3th grade and I'm now working on a GameBoy game! (I experiment with other game engines too)

this one is dedicated to my haters

: Aseprite

: Zughy 32

"The hunchback carcass of death"