I thought of this very moment for a long time now, it’s wild to think it’s already happening, and I’m actually having a hard time trying to figure out how to begin in the first place as I’m writing this.
I think a good start would be to take a minute to thank each and every one of my friends and collaborators that have been here for years. Starting with @steals
of course, good friend and programmer of Together Again and The Magic Hour. I don’t want his work to be underestimated or overlooked, because truth be told, the Together Again duology would not have been possible without him; I get constant ovations and recognition for the visual and narrative aspects of the games, but had it not been for Steals, the technical aspects wouldn’t have worked out and the gameplay wouldn’t have been as remarkable; I was the heart of the Together Again series, but Steals was the very brain. So I want to thank you man, once again, for tolerating my ass for the last 2 and a half years, it was great working with you and I wish you success on whatever you do next.
I also want to thank all my other friends and teammates: Sunken, Pomniac, Hudson Harris of course, Stephanie Pilavin, Lighth0use, Bella, Toasty, ShotOfRabbet, Wester, etc. There’s just so many names I could say right now, but to all of them, really, thank you very much for all your help and support in the last years, it means everything.
Finally, I want to thank all of you as well, for being there from the very beginning and staying ‘til the very end today. Thanks for giving me the opportunity to be a small part of your lives for a while, for letting me inspire you in some way, it’s been a real honor.
It’s been almost 3 years since Together Again came out and I still can’t process just how much impact my creation has had on the lives of most of you in different ways, I think it’ll take me some time until I can finally comprehend that and then I’ll shed the right amount of tears. I’m happy with the results and I’m glad all of you liked my work, even if it wasn’t made for the fans, I’m glad that you still enjoyed it.
Now here’s the truth: I’m getting too old for this, and I’ve been here for far too long.
I think it’s no big news how unhappy I am about the current state of the Five Nights at Freddy’s franchise, matter of fact, the last time I ever felt any hype for an official FNAF product was 8 years ago with UCN and even then, I knew the series was decaying. I can’t consider myself an actual FNAF fan since 2018 or so, and the thing is that I just can’t keep doing this for even longer, you know? I’ll be 21 this year, yeah to most of you I’m still a very young guy, but I tried to get my own FNAF fangame done since I was 9 years old, it means I’ve been here for a whole half of my life now, and now it’s done! I told the stories I wanted to tell, and I can leave satisfied knowing I did what I wanted to do, I fulfilled my 9-year-old self’s dream. I wouldn’t want to expand the Together Again lore even more because that’s just unnecessary, you got all the pieces together now, I don’t want to stretch it more and more like the original FNAF series until the story becomes a complete mess. And let’s be honest, I don’t see myself making more of these games, I actually want to get a job, I want to get married some day and be a productive man! Y’know? I don’t want to turn 28 or 30 one day, and live in my parents’ home, living off donations, being remembered as “the guy who made that one FNAF fangame when he was 18”, I want to do something more with my life and it’s about time I give that damn step.
So, this is it; you can’t expect any more Together Again sequels, or FNAF fan games, or video games in general, because the truth is that I don’t want to commit my life to game development, I don’t see myself doing that, and to be honest, this isn't exactly the right target to try to sell a story to; some will appreciate the storytelling, pay close attention to the details placed in each game to put the puzzle together as accurately as possible, but that's a minority. I feel like this part of the community is just not really in for storytelling unfortunately, because the vast majority are used to quick entertainment with astonishing visuals, something easy to digest that doesn't involve tying up puzzle pieces to get to a conclusion, and that's understandable, but just not the kind of target I'd like to be "selling" my work to for much longer than I already have. But to those who really were invested, and really wanted to learn as much as you could about this weird world I created, I thank you from the bottom of my heart. I too would like to make it clear to some smaller FNAF fan devs that this also means I am NOT down to help out with your projects (I say this because I've had a few trying to get in contact with me before). I can tell you though, I’ll probably be around every now and then with something new that isn’t FNAF related in the near future, I already have a creepypasta related project in my head at the moment, but you’ll have to wait a while until that comes out. First, I want to rest a bit, I want to do other things, I want to do something I’ve hardly done in 10 years: I want to enjoy life, and that’s about it.
Ending my time as a FNAF dev implies putting an end to a very long chapter of my life, and hopefully, by doing that, I open new doors and find new opportunities; because that’s how life is, for new things to come, you have to make some space first.
Finally, I want to encourage all of you to try whatever you want to try; tell whatever stories you want to tell, make whatever game you want to make, do whatever thing you want to do. Don’t give up if it doesn’t work out the first time, you must keep on trying because that’s exactly how I got here: trying hard. You’ll probably encounter people that will want to stop you, people that will try to sabotage you, and they’ll do whatever they can to take you down but remember: The jealous and the envious don’t want to have what you own, they want you not to own it. And like a great teacher once said: “Great minds discuss ideas, average minds discuss events, small minds discuss people”. So don't fall in for worthless, non sense wars, it will get you nowhere; just mind your own business and work hard on your craft, it's on you to choose if whether you want to shine or be mediocre.
I too encourage you to go out there in search of new stories and new experiences, there's a lot of hidden creators in this platform that NEED your support as much as I did when the first game came out. Give their work a try, please, and show them the love their work deserves.
That being said, I have nothing else to say but goodbye! And thank you, again, for all your support. I was Sir Memphisto, and I’ll see you on the flip side…



















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