Two things you can do here:
Use the bed to sleep. This skips time. For example, if you sleep in the morning, then it skips to the afternoon. This is useful because certain events only happen at specific times of the day. You can also sleep the entire day to get the "Slept In" ending.
You can watch VHS tapes with your VHS player. Currently, I have not coded this feature in yet, but the VHS player design is finished and is obviously in the screenshot.

Sorry if it is blurry.
Fun Fact: The atmosphere you can see outside the window is completely separate from the Loser Shelter and every other area. This is because the color of the atmosphere changes depending on the time of day. So, to save myself from having to make three separate versions of every area with the atmosphere showing, they are separate sprites. The Atmosphere sprite is behind then World sprite (contains all the area layouts).
As you may have noticed, the shadowing in the Loser Shelter is also gone in this image. The Shadow sprite is separate as well but goes on top of the World sprite instead. This is used for building that do not have a light source in them.
And obviously, the VHS player is separate from the World sprite as well. The bed is TECHNICALLY separate from the World sprite too. If you pay very close attention to both images, you can see there is a black line on the bed in the gameplay screenshot, while the black line is gone in the editor screenshot. I made the bed in the Loser Shelter before I decided that the player was going to be able to interact with it, so the bed was built into the World sprite. Once I wanted to make it interactable, I just added the black line, so it became interactable.
Anyway, sorry, I just wanted to nerd out about my game mechanics. See y'all next time!












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