Game
Floating Sandbox
2 months ago

February Android Port Update


Dear shipmates,

As promised, quick update on our work for the Android port: Milestone 1 has completed!

A good deal of Floating Sandbox's code - the core utility code _and_ the physics simulation engine - is now 100% portable to any platform, as long as it allows for C++17 compilation (and I believe this only leaves out my vacuum cleaner, nowadays).

Our testers group is now busy messing with the game to ensure the new codebase is 100% the same as the last release.

This is fantastic news, as it means I can now start coding (again) in Android Studio to begin Milestone 2. An update about that will follow shortly.

Cheers,

Gabe

1
1
1
1


16 comments

Loading...

Next up

1.12 Screenshot #1

Sneak Peek at the New Water Flood Algorithm

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Bandana Dee the Dream Friend

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Runestones: from concept to in-game modelπŸ—Ώ

I-Buki

Mio-Da!

Ibuki Mioda!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Rockin the Guitar, an Axe like Guitar I made for my Uni project