I was gatekeeping stuff for a big post about the game but i just hate having to make big posts so i'll just start showcasing stuff in small posts. (even if this is not a small post LOL)
Speaking about the new Office, it has 2 Doors, 2 Ducts and a Hallway in the center along with a window. the Vent System that was present in Version 1 is gonna be turned into a Duct System since there are no Vents anymore.
You'll also be able to see the hallway corners through the doors if you use the Flashlight on it, not every character is gonna show up in there before attacking though, so you will still need to use the Cameras to see them in the hallways.
My objective with the game new mechanics is to go for something different rather than just the same thing that is included in every UCN game, so say good bye to Power Generator, Noise Meter and etc.
I'll also be reducing the character amount, not only for balancing concerns but because of the new gameplay. so don't come yelling at me if a certain character ends up not being in the game.
Have a teaser for Lolbit's new design too because i'm feeling generous today.
That's all, see yall in 3 months with a new post update idk
Next up
#GJAsks chica jockey
Mini Teaser about The Undead Rabbit (Springtrap's Redesign) for the game.
Some Development junk of the game that i managed to find.
October Devlog - Delay and important changes.
how i'm gonna be like watching State of Play tomorrow knowing there won't be any mimic secrets at function
Version 1.2.0 - Patch Notes
Version 1.0.0 Out Now! (Repost)
idk what's this type of "i got a fnaf 1 beta that is dark and gritty" images but i'm def all in for it, eat it up Edit: These are real teasers btw
2.0 teaser
I will make sure to make the Max Mode in the new update stay locked until you beat every single Challenge preset in the game because i'm pretty sure everyone will just jump straight into the max mode and ignore the whole Custom Night after that