Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)

5 months ago

Febuary over, feeling a lot better and more confident this time

Wish me luck with this once more




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Even tho they're not visible yet, I'm working on Object Shadows, they've been needing to get done for a while

For what I'm doing they're gonna be REALLY important

Also Balloons cuz why not and I need something to test it with

Watching back on my gameplay I realized I somehow beat this challenge without Crucifying anyone

Is it a good thing when you as the game creator can make up a challenge for your game that you know will bring nothing but pure pain and suffering to the people attempting it

Changed the design of the Slumber Dragons, the original/Zeeki is still gonna be in here, he's just gonna be a unique one.

This probably won't be final since I may need to adjust the design in order to stand out from the BG when the time comes

BEWARE THE NOID.

(The classical ol'Dominos mascot)

Tryna Animate the derg, mostly just outlining since I can do the rest of the stuff in vector

Last post streak for the day

I’m switching the max width of the level from 6 to 7, even for one tile extra it gives a lot more room to run around with, and it’ll be a lot easier to divide sections up, even if it’s uneven but I think it might be a benefit

(add the dust man theme from mega man 4) omg its dust man from fnf

The optimal tileset format has been achieved and I updated the base tiles to match the kind of tile style I want