
Next up
beginning work on the next major mechanic of the game, which will be very important to a couple of the characters i have yet to program...
did i design and model an actual practical springlock mechanism that would allow for a human to fit inside and also support the animatronic's structure? yes, yes i did.
that looks like it hurt...
Sometimes if you can't find something, you just gotta take a closer look...
if you're ever worried that the music box might be attracting unwanted threats, you can always just shut it off! of course, the music can't be turned off for too long...
reworking the breaker panel to simplify it, since multiple switches ended up really being unnecessary and confusing. it's not done yet, but there will simply be one switch and one button. easy peasy!
added some veiny grime to the rabbit as a sort of homage to the OG springtrap design
added a little icon on the map so you can see where you have an alarm activated even if you don't have that camera selected
updated the map to show the vents











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