
Feel free to join the Official #TwelveSlotSaloon discord server!
It isn't much, but I'm slowly trying to make it a better place.
Next up
48 hours remain for The Twelve Slot Saloon Kickstarter! The Screaming Sands was honestly my favorite enemy in the entire game to build. Also they are the only enemy in the game you can tell "You will never be loved." KICKSTARTER: https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-…
During your playthrough of #thetwelveslotsaloon demo, did you happen to find this cutscene? I haven't seen very many players mention it, so it might be rare. KICKSTARTER: https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-…
I forgot to post this here, but this clip did really well on Instagram for whatever reason. No idea why people liked it. Progress is still coming along! Currently behind the scenes working on overworld gameplay!
The Twelve Slot Saloon Kickstarter campaign has nearly reached 50% of it’s goal! To celebrate, we’ve posted two songs from the final game onto our YouTube channel!
Here's my personal favorite: https://t.co/EZznJvi8VO
KICKSTARTER: https://t.co/VyGvkdKqqE
WE JUST REACHED OVER 100 BACKERS ON KICKSTARTER!! The Twelve Slot Saloon is getting closer to it's funding goal everyday, thank you all so very much! I can't express how much this support truly means to me AAAAAAAA KICKSTARTER: https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-…
Getting back into game development! Behold, Orphan Simulator! A testing ground for me to learn how to make games that don't suck. (Here's to hoping I can learn what I need to make good games!)
Preparing to launch The Twelve Slot Saloon on Kickstarter! If a time traveling cat RPG sounds interesting to you, consider following the pre-launch page on Kickstarter! https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-…
Super proud of getting this to work- But using Save Data to solve puzzles in my game will probably forever be my favorite concept The Kickstarter is looking pretty grim with only 4 days remaining, but there's time!
KICKSTARTER: https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-…
For this game I wanted to add an extra bit of challenge with dodging, so I added a meter that fills up every turn, and once it's full the enemy will perform a strong attack! I thought it was a good idea but what do you think?












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