Feeling Cloudy's biggest update so far 0.5 is out! It doesn't really have a focus, rather I've just worked on improving everything I could from story to gameplay to quality of life.
I struggled a lot with motivation during the making of this update, but the few people who have mentioned enjoying my game have really helped me get through it! Also a certain decision I made (Totally reworking the "level-order" system) with the game did cause quite a lot of trouble but I got it all working by the end! (I hope )
The game won't be finishing this year unfortunately, but development is running smoothly and I have pretty much most of the game already planned out. (But I do keep getting more ideas constantly so I have to put a stop to that at some point)
I'm thinking that once I figure out how to monetize the game (Like making a PayPal, any possible taxes, etc.), I'll be making the game "pay what you want" before the 1.0 release. But no plans on pricing aside from that.
As always all feedback, bug reports, critique and such is welcomed! It helps me create a better experience for all of us!
Change log:
Main Changes:
New levels throughout the whole game
12 New NPCs
Spikes no longer instantly kill you
Game difficulty overall brought down (With plans of adding difficulty options later for those seeking a challenge)
Dialog and story related changes
A few new secret story levels
Added rare health pickups for temporary extra health
Added volume sliders to pause menu
New level mechanics
Added moving ground
Player now dies if stuck in ground
Level re-balances
If player sits still for too long, they will get sleepy
Particles can now be toggled between default and minimal
Added the option to change text speed
Tweaked player movement
Visual improvements
Texture changes
Reworked the moving ice platforms
Water flowers now only activate when landed on
When an NPC stays silent (in text "...") the sound is different
Changed level orders
New decorations
Added the option to reset save file (This keeps things like sound volume and graphic settings)
Minor Changes:
Reworked level system (Minor as in not visible to players)
Small hitbox changes
Code optimization
Small particle changes
Changed when the game saves
Spelling corrections
Bug fixes
Thank you for supporting Feeling Cloudy, my passion project.
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