Game
Feeling Cloudy (Early-Access)

3 years ago

Feeling Cloudy 0.5 update out now!

Change log, thoughts and more:


Feeling Cloudy's biggest update so far 0.5 is out! It doesn't really have a focus, rather I've just worked on improving everything I could from story to gameplay to quality of life.

I struggled a lot with motivation during the making of this update, but the few people who have mentioned enjoying my game have really helped me get through it! Also a certain decision I made (Totally reworking the "level-order" system) with the game did cause quite a lot of trouble but I got it all working by the end! (I hope )

The game won't be finishing this year unfortunately, but development is running smoothly and I have pretty much most of the game already planned out. (But I do keep getting more ideas constantly so I have to put a stop to that at some point)

I'm thinking that once I figure out how to monetize the game (Like making a PayPal, any possible taxes, etc.), I'll be making the game "pay what you want" before the 1.0 release. But no plans on pricing aside from that.

As always all feedback, bug reports, critique and such is welcomed! It helps me create a better experience for all of us!

Change log:

  • Main Changes:

    • New levels throughout the whole game

    • 12 New NPCs

    • Spikes no longer instantly kill you

    • Game difficulty overall brought down (With plans of adding difficulty options later for those seeking a challenge)

    • Dialog and story related changes

    • A few new secret story levels

    • Added rare health pickups for temporary extra health

    • Added volume sliders to pause menu

    • New level mechanics

    • Added moving ground

    • Player now dies if stuck in ground

    • Level re-balances

    • If player sits still for too long, they will get sleepy

    • Particles can now be toggled between default and minimal

    • Added the option to change text speed

    • Tweaked player movement

    • Visual improvements

    • Texture changes

    • Reworked the moving ice platforms

    • Water flowers now only activate when landed on

    • When an NPC stays silent (in text "...") the sound is different

    • Changed level orders

    • New decorations

    • Added the option to reset save file (This keeps things like sound volume and graphic settings)

  • Minor Changes:

    • Reworked level system (Minor as in not visible to players)

    • Small hitbox changes

    • Code optimization

    • Small particle changes

    • Changed when the game saves

    • Spelling corrections

    • Bug fixes

Thank you for supporting Feeling Cloudy, my passion project.



1 comment

Loading...

Next up

What a lonely place to be sitting at

A few old boss designs I worked on. The designs were too unintuitive and honestly just not fun so I ended up cutting them. They were good practice though, I think.

Might still use the sprites for NPCs or something!

Feeling Cloudy 0.6 Update Out Now! Thoughts and change-log below!

Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondee’s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!

I made a new thumbnail for my game Feeling Cloudy!

What do you think? <3

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Trying my best to add as much polish and new content as I can before 0.6 comes out on Friday! Currently trying to polish up one more level!

Some other stuff I've worked on in the past week:

- New camera system

- Level improvements

- New UI

Made a new background for my game Feeling Cloudy! What do you think? :D

@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!

Feeling Cloudy 0.7.0 update!

New boss, levels and more!

Change-log and thoughts below: