Game
GROW
12 years ago

Feelings+The Future


So this little game was made in like a week as a warmup for Ludum Dare 30. I love it so much tho. I’ve always had a thing for the GROW game series and making a variate of it makes me happy.

I’d like to revisit it in some ways tho. Due to me wanting to finish it before the actual Ludum Dare starts I rushed in some ways. If I get the time I want to possible add more branches to the transformation tree, more animation, and some better music.

I think this game is worth it to make it better.



0 comments

Loading...

Next up

v1.1 Updated GROW with more stuff. Change notes in http://nurtureme.txt XOXO

[SPOILERS] GROW Tree Last night, instead of working on a game for LD, I made a tree chart for all the GROW combinations. This shows all the different combos and final stages so if you haven’t played GROW yet I’d just skip this.

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Regional Bulbasaur. #Pokemon

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM