Game
Fetus
15 years ago

Fetus: The strange little platformer


Well, I finally got my Comp3 entry done, and it is called

FETUS

If you’re curious about how something like THAT could end up fitting with Minimal, I was going for it making a minimal amount of sense. And a minimal amount of colors. I think I only ended up using around 10-12 colors for the whole game.

Even though there isn’t much explained during the game, their is however a story behind this blue character that runs amok in the nether-regions of the abyss.

To extract his revenge, the character, Aramas, needs to kill Fetus. However, Fetus can only be killed by the undead. This requires Aramas to construct a time machine while he’s trapped in the abyss (from various laser bots and mechanical parts found in the portal TVs) to transport himself back in time once he’s dead. You as the player are Aramas before he even concieved building a time machine, and is relatively inexperienced in the ways of the Abyss. Time and space are so skewed when you go through a visionometor (the portal TVs) that in one future or another, Fetus has already been killed.

Orbis, the undead catfish spirit, dwells in the Abyss in an attempt to equalize time and space. His powers are too mysterious to be explained, but Aramas believes Orbis to be someone who has the ability to shift between the 3rd and 4th dimensions of space (time is not the fourth dimension).

The other blue dead characters are different incarnations of Aramas. Some are dead versions in universes where he’s failed. During the timeline in game however, Aramas never runs into himself, other than his spirit form, who Aramas dubs “Bob.” “Bob” disapears some time during the journey, but reapears. The second meeting is between a “Bob” of 1000 years dead as opposed to a “Bob” 30 years dead.

I hope this was interesting enough for you to read, and maybe it may even make sense!



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