Game
Shrikes
10 years ago

Fifth Day


At this point I’m pretty sure that I’m not going to be able to accomplish all that I wanted by the #gbjam3 deadline, but at least the first public test is already uploaded!

5d0c413ab6a07.jpg

This version is just a performance test and basically you can only walk, shoot and crouch (to avoid being hit). I’d appreciate any input on how well/poorly the game runs (In the tests I’ve made on my own, the game seems tu run better with chrome; at least on Linux).

Even if I can’t finish on time, this has been a good learning experience so far, and it isn’t over yet!

Once again, thanks for reading.



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Third Day The very basics are almost on place, although at this point the code is in serious need of some refactoring. My plans for tomorrow include working on the background, enemy animations and getting something at least minimally playable.

Successful landing

#screenshotsaturday

I was bored, so... ManutKat.

Just a Pico sprite

Werehog transformation process. #sonicunleashed

Microsoft Windows XP Unprofessional (windows logo prototype)

Regional Bulbasaur. #Pokemon

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Only true badasses may pass! #conceptart #art #gamedesign

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!