Game
Fight/Train Proof Of Concept
11 years ago

Fight/Train Alpha 1.1.0 League 1 Is Half Done!


Wow have I been working hard on this one. Basically when I am doing is playing through the game, and adjusting the leagues that way. This is why it is taking so long, optimizing everything takes awhile, and I am a bit picky.

I am gearing some of the later enemies so that you will have to think before you train. I am going to add an Exit Combat button so that you can get a good look at your enemy before you asign those vital stats. This way you can avoid damage, and wasting cash on a health item just to see the person your fighting’s stats.

I am going to try my best to get this out by today, I really am working my ass off on this one. I will let you know if there is a delay, if there is a delay it will only be by half a day most likely. I am 100% positive that there are no bugs, and that once I finish optimizing the fighters, that I will be working on the documentation (going to include stratagies for playing the game, better instructions/ect, I really am just going to re-write the whole thing.

I will include the changelog in an article like this.



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So

i may or may not make an full art of some person or i may just leave this like that-

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

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Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Have a good Boi

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OK, this starts to be too tricky puzzle already :D

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