Game
Fight/Train Proof Of Concept
11 years ago

Fight/Train New Logo


First thing this morning I decided that the old logo was unacceptable. I made it because I needed something, and I was a little anxious to upload my game up to Game Jolt. This new logo will give people a better understanding of what the game is about… hopefully.

I’ve got lots of testing to do today, because I would like to get alpha 1.1.0 out for today.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Family band complete!

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

ooh yes..

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669

I remade my main character, what do you think? :)

Someone seems to be a little angry

An old abandoned potion-shop once belonging to a unknown people of magic and wonders -- that is tucked away from the world. Only to be found by the most daring of adventures setting out to find these remnants of a once great civilization, lost to time.