The game was made as part of a four day """""Jam""""" and came out incredibly buggy (it's still somewhat buggy but after the hellscape that was launch i got kinda burnt out)
First update'll probably make the custom night screen less empty feeling and actually give it music as well as bug-fixes and some minor balancing changes.
first person to beat Allgone gets a chicken nugget or smth i dunno
Next up
my friend drew this pfp for me in like five seconds.
this is my gamejolt pfp for the rest of the month :3
"All your sins, gathered in one place."
sin of all, a FNaF Fangame made in (approximately) 4 days is OUT NOW!!!
enjoy my shoddy art i suppose :3c
Your spriter and director, everyone. /sillyj
also hi im here now :3c. expect occasional progress updates :thumbsup:
I'm no piccasso or anything, buuuuuuuut-
new self insert. There's literally nothing on the back other then where the ribbons connect since it's glaaaaaaaaassssss :3
also new PFP too.
development's been a bit slow, but that's primarily due to school and also me not wanting to work on menu and art for menus.
Thought it'd be funny to compare Warpspot's block count to my first (and fuckin shoddy) released game sin of all and holy jesus.
"A place outside of reality or time, catering to everything confusing, confounding and strange."
Warpstone Station's gamepage is up now, don't expect too much this is like, my second game that's getting serious development.
Development's been going well, finished all the main nights stuff (hopefully).
i'll tease stuff here n there no worries but i'm about to get shoved into the locker that is menu design so. . .y'know.
enjoyingyourself?
contortion of creation.
(yes development is going well, i've been struggling a bit on post-"game" content and have been coming up with ideas, not to mention the curse of developing UI and making things look nice. thanks to the few of you following along!)
"Welcome to Warpstone Station, where anyone across the multiverse can restock before their next trip!"
- Excerpt from a strange newsclipping found in 2007










0 comments