So before I publish the game i want to clarify, i have never coded a game before, this will be a first for me. So know that you should be fully prepared to see bugs, Exploits or glitches in this game (If you find any when the game is out, report them to me) Secondly and finally, I'll Explain How everybody works!
Birthday Boy Blam-
Starts in Maintenance Room and Follows 2 Set Paths to your office, one thought the vent (as you can see) and one though the door, if blam is in the window room in his Kevin Jr Pose and then disappears from the camera, that means hes standing in front of your door, to get him away you press the door shock button to hurt him and make him run away, If he Goes though the vent you must shock him before he crosses the vents corner or he kills you.
GrunkFuss The Clown-
He will start in the entertainment room and slowly crawl towards the hole in the wall, this Room has a flash button, but if you flash him too early, he kills you, but if you flash him when he has his head in the hole (AKA Right before he comes in) your Safe and he resets
Redman-
He makes his way toward your offices and works just like BBB but starts in the kitchen by coming out of the oven, If You shock him when hes at the door, you die, if you do nothing, he leaves.
The Beaver-
Works just like BBB but starts in the Bathroom and goes into the office only though the vent. If he gets around the vent's corner, its too late.
The Owl-
Starts in the bathroom and can fly into the office from the hallway. if you hear flapping then you need to press the shock button.
-Golden Flumpty
Works Just like they do in OnaF 3, they can appear on any camera and if you close your tablet when hes on that camera he will jump scare you, he wont kill you but he will drain your door power.
Eyesaur-
Slowly Makes His way down from the cave, when he makes it to the door you must hold the shock button down for 3-5 seconds.
Flumpty Bumpty-
Will Work Just like he does in OnaF 1 & 2, He will move randomly around the map, and since he does this he will be the only character to have an audio queue when they move up to the door, Saying "Hello!" when hes at the door.
as always thanks @DrDurian For the wonderful art for the game, and that's all For now, thanks for reading, and I'll see you lovely people later!
Cya!
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