First off...
I'd like to thank all of you for waiting patiently for this game to release. If you didn't, I don't really know what to say, but this message is mostly for the ones that know that developing a big game like this takes a lot of time. Heck, even I realized that making games takes time. You need to go through a big process. And once you're done with the build, you need to go through testing, bug fixing, and a lot of other stuff. It's long, but necessary to make a good game like this. Without this big process, things might slip through the cracks, and you get a messy game (I'm looking at you, Chapter 1).
Another thing I'd like to cover is patience. Making a game requires patience. Even though I was working on a single game for almost two years (and by working I mean dealing with creative burnout and procrastinating), I still pushed through. I still had y'all on my mind. I knew y'all were waiting for this for a long time, yet something was dragging me back, so I'd like to say this: Thanks for waiting!
Anyways, where was I?
VISUAL IMPROVEMENTS

Yes! I improved the rooms! The rooms looked bland during a good portion of V3's development. It sucked (especially one of them), so I took the time to add decoration to the rooms.
Here are some more improved rooms!


It really gives depth to the places present in the game!
What will happen after release?
The answer is simple: I don't know what will happen after this game's release. I've been asking myself:
"Should I call it quits on game dev and pursue music?"
"Should I take a break?"
"Should I keep going on a different engine?"
It's a complicated question to answer. There are so many possibilities on what to do after this. It's making me crazy!
Anyways, thank you for the support!
0 comments