Hello people. After all these months I'm actually saying it. At this point on, I'm done with this game. It's been over a year since this project has dropped to you and I have been supporting it until now. I actually wanted to finish this before 2022 but I promised that I will never rush things out anymore and I want to keep my promises. Besides, I really just want to give this game a proper send-off. I know I have hard times saying goodbye to some of my games, even to this one, but with the recent release of the Android version this one final patch seems like a perfect closure. I certainly hope I've fixed and improved everything that was in my powers by now, that way I can proceed further and don't look back. Now, let's start with this really, really long changelog:
Fixed the Fade Effect sometimes not going away after an animatronic encounter on Secret Night (it's only fair that no bugs prevent you from beating this night)
Added new spicy renders for some gameplay and design purposes on the Secret Night
Improved Ambience in the Secret Night
New icons for Secret Customize Menu
Several upgraded camera shots made using new rendering engine
Fixed Scrollings possibly getting stuck for a few milliseconds
Fredbear encounter has become more intense with tweaked mechanics, visual and audio changes
Puppet's Music Box level has been resized to not to overlap with borders
Static sound effect will no longer play when your camera is down
Fixed player being able to switch cameras while its pull up animation on the Main Nights
Static now fades out more properly if the performance issues are present
Fixed Fredbear, Toy Freddy and Marionette teleporting on certain conditions
Game Over Screen buttons had been fixed a bit
SpringBonnie Easter Egg had a tiny chance of softlocking the office
Added Halloween decorations to the Main Nights (if anyone is going to wait for that)
Fixed the Fade Out effect upon losing for the both Custom Menus and the Endless Menu
Slight fixes to the sounds in the Custom Select Menu
Made some optimisations for Toy Chica Minigame
Fixed jump hitbox for Toy Chica Minigame
Added a jump animation to Toy Chica in her minigame
Added a death animation to the Boss on Toy Chica's Minigame
Lined up the 'YOU WIN' and 'Restart' texts whether you ended the Toy Chica Minigame on or under the floating grass platform
Fixed a bug that prevented players from quitting the Toy Chica minigame upon losing
Background Bush has been fixed in Toy Foxy's Minigame
Fixed the clipping of the second fire obstacle in Toy Foxy's Minigame
Toy Foxy's jump has more hidden tricks now
Fixed double direction walking in Toy Foxy's and Bonnie's Minigames
Made Toy Foxy truly uncontrollable after losing
Overall nerfs to Toy Foxy's Minigame once again
Fixed the blasting position upon touching a Mine in Toy Bonnie's Minigame
Repositioned Animatronics in the Extras Menu for the best shots
Final Cutscene has been improved
Added the old-school Easter Egg characters from FNAF 2 (into the respective night)
Withered animatronics' overlap in the office has been balanced
Withered Foxy will no longer block the flashlight at the start of the night
That one Withered Golden Freddy knock-off now appears from 1 AM on the canon version of the secret night. You're Welcome.
Overall Nerfed Withered Foxy
New Jumpscare animation for one of the characters
Actually fixed Double Jumpscare occurrences in the Main Nights
Jumpscares are more effective now
Many more Easter Eggs
Minor optimizations
Code clean-up
Other small visual improvements
Now, from reading this gorgeous changelog, let's get to the smaller bits
Android exclusive changes:
Fixed UI elements
Resized letters and numbers
Secret Custom Night Menu is now functioning
Fixed Custom Select Menu
Fixed Marionette activity button getting stuck in the Custom Night Menus
Fixed the Endless Night High Score notification
Added a notification whenever the Halloween event is near
Fixed the position of the stars achieved for completing all Minigames and the Secret Night
Fixed the night text in the Secret Night
Tweaked Extras Menu one last time
Added original Headers for the Minigames
Increased the hitboxes for Back and Restart buttons
Fixed Control settings not working for Toy Foxy's and Bonnie's Minigames
Fixed Controls getting stuck with Multi-Touch in Toy Chica's and Foxy's Minigames
The grass that 'Goal Sign' is standing on got its dangerous inheritances back
Toy Foxy tries to balance again upon reaching the Goal
Toy Chica Minigame is actually possible now
PC exclusive changes:
Small graphics update that removes blurriness caused with DirectX11
Tweaked the Warning Screen
Fixed Toy Bonnie interrupting already stopped sounds while playing his jumpscare in the Main Nights
New camera animation in the FNAF 2 Night
I've done some more job for Scott and fixed BB's render while in the office where his lego hand would clip into his shoulder using our amazing photoshop techniques (it's PC exclusive here since this render has already been added to older Android Port versions in order to lower the size of placeholders)
Fixed some ground floating in Toy Foxy's minigame
And of course some other things that didn't make it to the changelog. FWR had its quirks; it didn't have a great start, I didn't have any proper motivation at the end of its main development, but in the end I'm glad I went on with it. The experience I've had has definitely infuenced me in a lot of ways, and I would say it's for the best. I got done with FFPS OCN at 1.3.1.3 , now I'm done with this game. Time to look into what future holds for us. Goodbye, Fredbear's Workshop Remastered.
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