Game
Reliance
5 years ago

Final Release 1.0.0 Now Available


This is a cross post from itch.io. You can see the complete post here: https://baconation.itch.io/reliance/devlog/117618/final-release-v100-now-available

1.0.0 Release Notes:

Visuals

Created game play images that describe sections of the screen to be used in the How To Play section of the main menu

Fixed issue where enemy turrets would not animate while idle

Changed the idle animation of the enemy turret (how it "scans")

Changed the way that bots act in the idle state. They move around more than before and turning is smoothed

Created a new splash screen for the launcher with the updated version number

Created a new Icon that shows on the task bar

Created a new cover image for the itch page

Added a flashing animation to the text log when a new log is created

Created a new item icon for strength stat items

Game Play

Adjusted the minimum and maximum amount of enemies spawned for each difficulty

Changed level requirement for unlocking insane difficulty missions from 7 to 9

Fixed an issue where enemy reinforcements would spawn in at greater numbers than they should

Adjusted size of all bot colliders to help with the player shooting

Made changes to how the player moves (again). Should make movement more stable

Fixed an issue where enemy reinforcements were not spawning in the kill mission type

Extra enemy reinforcements will now spawn once objectives are complete to chase after the player as they exit (only in kill, destroy, hack, and assault missions)

The amount of enemies that come to reinforce and chase are now increased at each level of difficulty

Fixed issue where bots would attack multiple times (faster than fire rate) if their target was moving

Changed names, descriptions, and stat bonuses for multiple items

Under the hood

Fixed the spawn rotation of some terminals being incorrect.

Added missing movement way points to level 2

Fixed known bot errors

Fixed an issue with the settings menu where it would not save and load volume values correctly or at the right time

Fixed an issue that caused turrets to break after losing contact with a target

Fixed enemy turret animations playing at the wrong speed

Updated asset store packages and cleaned code

Fixed an issue where missions would become unplayable if generated via the "Generate New Missions" button

Created new script to handle reverting changes to volume settings when exiting the menu without applying

Removed scenes that are no longer needed (testing scenes)

Fixed an error that would occur if the player shot at the barrel of an enemy instead of their main body

Fixed a case where friendly bots would stop working when they lost reference to the enemy during their attack

Fixed issue with finish screen where exp was not being calculated correctly.

Sound

The reload sound is now affected by the music slider

Added bot movement sounds to the SFX slider of the settings menu. Bot movement sounds will now be affected by this slider.

Added a new audio source to all bots so that they produce sound when they move. Volume of the sound is determined by how fast they move.

Stats

Nothing this time

User Interface

Changed version number for main menu and launcher

Created a credits screen on the main menu

Changed the bounds of the text log so that the text does not spill over the edges

Added more panels to the how to and included all new images

The settings menu will now discard volume changes if the menu is exited without applying changes

Updated the credits info to have more accurate information about assets used

Fixed an issue where the enemy counter for the kill mission would show incorrect values for how many enemies remained

Added a How To Play menu on the main menu that introduces the games mechanics.

Changed layout of settings menu:

  1. Made the reset values button smaller

  2. Re-positioned the sliders

  3. Added info to the top of the panel that explains the sliders

  4. Set the max value of the sliders to 20 instead of 15

If all save games are deleted from the main menu the continue button will be deactivated. This stops the player from entering a save file that no longer exists.

If the last played game is deleted from the main menu the continue button will be deactivated.

Changed all input so that it can be edited via the Unity launcher Input tab. All inputs have names that specifically correlate to functions in the game.

Updated command info during missions to include more information

Modeling

Nothing this time



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