Fixed minor typographical errors.
Edited appearance of vending machine to match FNaFb1 v1.6.2.
Edited credits to current standards.
Added a small few easter eggs. (These have actually been present for quite a long time - approximately two years after Act 0's release - but nobody has ever mentioned them to me, nor have I publicly confirmed their existence.)
Fixed a bug where the Copper Coil chest infinitely respawns.
Blindness and Exact Sight now affect Skills.
Skills in Act 3 have been modified to match FNaFbFM and FNaFb2FM's most recent updates.
Incorporated a hopeful fix for a bug where enemies will continue attacking after the player is defeated, potentially rendering Second Wind useless. (Thanks to Rumia in the Discord.)
Fixed issues involving incorrect encounter sounds being played.
The drop rates of Boosts and Key Shards have been adjusted.
Poison now deals 10% damage per turn.
Poison is now active for three turns.
Silence is now active for three turns.
Phantom Tupac now resists High.
Phantom Tupac now has a 3% chance of inflicting High with basic attacks.
Phantom Tupac now has an additional action per turn.
90's Endoskeleton now uses "MROB-6720M" as its theme.
Adjusted pitch of 90's Endoskeleton's theme.
90's Endoskeleton now has a 3% chance of inflicting Paralysis with basic attacks.
90's Endoskeleton now has a 5% chance of inflicting Poison with basic attacks.
90's Endoskeleton now has an additional action per turn.
Edited timing of effects in the cutscene after defeating 90's Endoskeleton.
Removed visual artifacts from 90's Endoskeleton's battler.
Fixed a bug involving map transitions while equipment chests are spawning in Act 2.
Fixed the Quarters chest displaying the wrong graphic upon being opened.
80's Endoskeleton now has a 5% chance of inflicting Paralysis with basic attacks.
80's Endoskeleton now has a 10% chance of inflicting Poison with basic attacks.
80's Endoskeleton now has an additional action per turn.
Phantom Biggie now resists High.
Phantom Biggie now has a 25% chance of inflicting High with basic attacks.
Phantom Biggie now has an additional action per turn.
Fixed text overflow in Phantom Biggie's pyrotechnics skills.
Adjusted volume of Phantom Biggie's in-battle dialogue.
Added notice informing the player of the point of no return after defeating eight cameras in Act 2.
Adjusted volume of The Last Camera's in-battle dialogue.
The Vending Machine in Act 3 no longer has a random chance of crashing the game.
Adjusted volume of Freddy's dialogue when pulling the baking switches in Act 3.
Adjusted the Vile chase segment to make the intended path more apparent.
Vile's Step on the Beach skill now inflicts normal Silence instead of Perma-Silence.
Adjusted pitch of Hybrid B.B.'s initial battle theme.
Fixed an issue where a cutscene could be replayed in the Backrooms generator mazes.
Fixed a graphical issue with 90's Generators.
Fixed the vignette lingering after leaving the Restroom generator maze in the 90's.
The teleporters in the Supply Closet and East Hall Corner generator mazes now cost fewer tokens, in addition to incurring a lesser stat penalty.
Fixed an issue where the 'exit' teleporter in the East Hall Corner generator maze would not take you anywhere if activated before the 'entrance' teleporter.
Music no longer fades out before fighting Scenario bosses.
Bonnie now rejoins the party fully healed in Act 3.
Adjusted Splash Woman's first battler.
Adjusted volume of Endoskeleton Prime's theme.
Endoskeleton Prime now has a 10% chance to inflict Paralysis with regular attacks.
Endoskeleton Prime now has a 25% chance to inflict Poison with regular attacks.
Endoskeleton Prime can now use Counter.
The "cry of the world's heart" no longer removes the Second Wind state.
You can now log into GameJolt after starting a new game by holding Q and interacting with the sign in CAM 07.
You can now log into GameJolt after starting a new game by holding Q and interacting with any vending machine.
Adjusted volume of Toy Freddy's dialogue before Sigil dates.
Fixed text overflow in the cutscene after completing Guarded Sigil.
Added an easter egg to the dialogue after completing Guarded Sigil.
Fixed text overflow in Toy Freddy's dialogue before Sigil+ battles.
Added silence at the end of the Act 0 credits theme to ensure it does not loop prematurely.
Thank you for your support for the past decade!
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