Now that my wrists are getting better I’m hitting a point I can slowly begin to work on this game again, that being the Finale given the rest of everything is programmed.
The scope of Finale is going to be larger than Undertale’s, turning it into a fully fledged bullet hell-esque boss with a few forms and healthbars, and you’ll even be able to be shooting projectiles rapidly, I hope to make it feel like a true bullet hell game.
That being said, I may or may not release a demo soon of Soul trials 1-6 after a bit more polishing, (And adding a HP bar for the player…) and I may add one harder difficulty to the demo files just so you get a bang for your buck. (No promises there though, that would take quite a lot of effort to do just for a demo.)
So that’s the news on Omega Temmie and its development. Thank you for your patience and I’m sorry it’s taken so long, tendinitis really really sucks.
After this I plan to shift development attention to Underswap, as I’ve been inactive on the team for far too long in my opinion.
That doesn’t mean I won’t be doing my own projects on the side though ;3
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