Game
DUSTTRUST - Finale.
2 months ago

-- Finale V2.4 Update --


Changelogs:

- Slightly slowed down the sans idle animation speed in phase 2
- Fixed an issue where the sword color in the parry animation used in certain sections, such as when destroying buttons, was incorrect
- Fixed an issue where Sans was temporarily positioned on the layer above the red overlay during Attack14 (Box Severance Attack)
- Made a few changes to the Hope Action dialogue
- Addition of missing translations in the Japanese version
- Fixed a visual bug where the background papyrus turns red during the latter half of Attack11 (Middle Attack)
- HP will no longer decrease in Debug mode
- Debug cannot be used until Phase 2 is cleared for the first time
- Added missing credits for the song “How it all began” (by wood_mouth)



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ah yes, this is phase 3!

early version of attack 15 is kinda crazy

also sketch version of attack 14

charamo (aka main spriter of this game) made PEAK phase 2 art!! show some love <3

Except for the fact that the polishing isn't quite finished yet, all attacks except the final one have ended!

also after the nerf, attack15 looks like this

This was an idea that was supposed to be realized in "Devil's whisper". Due to Spriter's personal circumstances, it couldn't be realized, but eventually...

posting phase 1 idle animation with high scaling for no reason

finished name selector

V2.2.1 update (important!) You can now visually check the repair progress (peak)

Also pressing F2 on the GameOver screen now allows you to skip the GameOver and quickly return to battle (peak)