Game
[Archived] Night Shift at Freddy's: Remastered
9 years ago

Finalized


I’m finally finished planning the major update, I can now tell you with certainty that the updated game will be more unique and original, yet still keep its roots in the original NSaF.

I’ve already re-coded the character AI(s), they can now move independently of each other, drastically increasing difficulty. The AI (as a whole) is much smoother and less unstable. I also have a unique mechanic for the flashlight, which will actually play a role in the new update.

I also have finally created a storyline for the series. The current (as of the time I write this) NSaF:R has no real story. NSaF 2 was planned to explain NSaF:R’s loose ends, but it quickly became its own, better game. This mess is not salvageable. The update actually will explain NSaF 2’s loose ends, and finish the planned story. And no, these games are not just nightmares, just having your game be a nightmare is a lazy excuse to tie up plot holes. I hope the update will be a satisfying conclusion to the series.



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I like this feel and scale.

Now Introducing...

Mary's Arcade is officially the most "cinematic" fnaf fangame specifically because it looks like a crappy DVD extra where they show the unfinished animations and they're so bare bones you wonder how a finished movie came out of that.

You no longer look side to side. You now look up at the mascots. They feel enormous now.

Affinity page setting my beloved. What used to take ~20 minutes in -the other program- take like 2-3 in Affinity.

Simplifying the mech so I can get it done and rigged. Once characters are finished, we're really in business! Should be done with this guy pretty soon.

Oh yeah. Living the dream.

All motion is fully IKFK rigged and keyable, now just to finish the meshwork and texture it.

Maya really makes things feel "behind the scenes" in a way that Blender just doesn't. (to me)