Game
Dunes of Sunfar
12 years ago

Finally, a demo


After half the development period, I finally get out a demo for my glitch jam entry. I suppose most of what I’ll be doing from now on are graphics and level creation, and not so much working on the coding outside of cutscenes. The only real coding I’ll have left is saving. The full game will probably take more than a half hour to beat, so I definitely gotta get saving in there. Will I be able to finish within the time frame? I’ll probably be able to guage that in five days.

I do plan on pushing out another update in a couple days focusing on making some music, and editing the engine for any feedback I recieve on the game. Compared to Ludum Dare, I’ve focused more on level design and cutscenes for the game. Hopefully that will pay off.



0 comments

Loading...

Next up

Finished work on the emotions of a new character for the tank universe

Shuiro Haname. #Commission

Commission for @ShuHaname

Alone Together....

Regional Bulbasaur. #Pokemon

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Got some fun collectibles in our game, Path of Kami!