Game
Spring Locked at Fredbear's REMASTERED
4 years ago

Finally addressing things.


I know there hasn't been a single update on this game in a long time, and that is of course because I haven't been working on it.

The way I used to work on games was too cluttered where I tried to work on multiple projects at once, (which of course wasn't a good idea).

I also worked at a very fast pace in development which may seem good at first, but isn't when things aren't fully fleshed out yet. This game (and many of my other games) didn't go through enough development and planning early on which meant the "complete" releases had lot's of issues.

Basically, I rushed things which ended up making the end product sloppy.

This situation is comparable with what happened with my other game Five Unreal Nights at Candy's. Although I am definitely more proud of this game as I put more effort and gained knowledge from it.

Now you might be wondering how this affects what happens with the game now.

Whenever I've opened the project up (because I actually have a few times since), I can point out many errors and unpolished sections that would need to be fixed in order to meet my new standards. It would require much time to rework everything and then on top of that begin to add new content.

It would be an endeavor that I'm not sure would be worth it in the end. Especially since I've moved on with more newer and different projects.

I doubt I will return to this game, maybe in the future, but not now. If you guys really do want to see this game finished, I will definitely take into consideration working on the project again sometime.

This is not a confirmed cancellation, just a post to update you guys on what's been going on, and what the future of this game is.



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