Game
ORBPG
9 days ago

Finally changed the desc of ORBPG so it wasn't a mess, you can get information from it now!




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Finally had an idea for the next few rooms. A large room with a bunch of projectiles thrown at you. Basically, a bullet hell. Felt like a nice change of pace from killing snakes n stuff. Also new enemy, shadow moles. Inspired by the Lumps from tboi

I think I said somewhere that I stopped the whole turn based battle system cuz it was boring, but I thought it'll be nice to add it as a one time mission to earn coins. It is optional so you're not forced to do it.

Went and made the legs on the right and left animation lil better

New area completed. I also added a new orb to collect, (these will be important) but its a secret. Currently working on a maze which which should be the last battle for now. After that it would be more minigames and interactions with characters.

Sorry for posting late, I was busy with other stuff and didn't have time to make improvments. Last night I finished the fight button and started working on the skill. Still unfinished.

Not alot has been done today, working on the final cutscene for the demo, worked on a tired sprite for the player, I might make it a mechanic where they're slower when tired, just a thought.

I made some planned reactions to effects, (like the posion one i made earlier) normal, inverted, slow down, flipped camara, and venom. I'm not sure where i would use these they looked like cool ideas that I could use later.

Battle fully finished! Idk what else to add after the battle so I need ideas. Anyways while thinking I decided to add damage numbers for fun.

Battle finally finished, all i have to do is add the gameover and battle finished and thats pretty easy, although I do have to lower the damage of the enemy its a little too much lmao.

bored so i redsigned the player sprites