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48
Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)
10 months ago

Finally figured out sign spinning!

I’m honestly shocked on how seemless it is




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The optimal tileset format has been achieved and I updated the base tiles to match the kind of tile style I want

I feel like me playing SRB2 might actually help me with this somehow. If you know what I mean

And I need more excuses for playing it

Okay I have no idea why I was so freaking stubborn back then about having JSON levels and having like the layering as it's own thing, I'm realizing now that doing the exact opposite is hella convenient

Last post streak for the day

I’m switching the max width of the level from 6 to 7, even for one tile extra it gives a lot more room to run around with, and it’ll be a lot easier to divide sections up, even if it’s uneven but I think it might be a benefit

BEWARE THE NOID.

(The classical ol'Dominos mascot)

Like I've said before I'm also still working on this

Just added a small thing for level textures that will help me a lot later in the future

I forgot how weirdly I made the slopes display their tiles

(add the dust man theme from mega man 4) omg its dust man from fnf

Comparing on how much I’ve done si ce the start of the year to now is kinda crazy to think about,

Just reminiscing on what I’ve done so far