Next up
New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.
Worked on some new set dressing / story assets for DIRE. Really refining that second level to get it polished up. Still a few more props and elements to go before I'll be 100% happy.
New screenshot of the final level!
Final environment update for the week. Got some billboards in the game and started to add some of the companies to them. Excited to have next week for a few more environmental props then some GUI work. Debating if I'm going to investigate some lighting.
Just dropped a new trailer, all clips are from the early access build of the game.
Some more props for the next level. Next week I will be focusing on mechanics so I might not have a screenshot, enjoy this one!
Finished the wave system and some early weapon fx. Almost ready with enough stuff to start passing out a early demo for some feeback!
Slowly working through the environment art for the 3rd level. It's taking a bit longer than I thought.
New screenshot for the end of level 2.
I was able to get a ton of development done this month. Second weapon mod is in, enemy shot indicator is in, first player mod is in, refined the level layout a bit. Now time to spend doing some art for the next month.











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