Game
Death Brigade
8 years ago

Finally there


So I’ve finally added build 1.0.0 or the “complete build” (as complete as this game will ever be.) The game now has a start and an end and is at a place where I feel comfortable laying it down to rest.

When I started this project I had practically no experience in GML or pixel art or anything and learned a lot making it, while also hopefully succeeding at giving a nod and a jab at retro shooters from the NES-era. With this I’m moving on to new projects and I’ll take with me everything I learned making this to whatever quirky retro thing I make next. I’d like to thank everyone who played/viewed/shared/gave feedback and want to give a special shoutout to Moose (twitter.com/moose_tunes) for severely raising the overall quality of the game through his chiptune additions.

Peace out :)



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

So

i may or may not make an full art of some person or i may just leave this like that-

Shuiro Haname. #Commission

Commission for @ShuHaname

Levels' maps.

Cash Banooca

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Subscribe to technoblade