Next up
Currently working GUI as it has annoyed me alot. Also done: -Fixed collions (yay!) -Generaly making scripts human friendly I won't upload the next build till I feel happy with the GUI state. I will attached some screenshots of upcoming GUI changes!
Major Update! -Massive Texture changes -Map changes -End Goal -Inventory overhall -New Enemy lvl system -Basic quest concept in (Still needs some tweaks)
Just did a major overhal to most of the game, Cleaned up the UI, Working currently on a new Inventory (Still have old one) the game currently has a "End" goal which would take roughly 1-2hrs to complete.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
So
i may or may not make an full art of some person or i may just leave this like that-
We are under attack!
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










0 comments