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7
Game
Joshua Joseph
4 years ago

Finished the Catacombs map. I plan to add random encounters for the map soon, and to try to make some sort of enemy for the area.




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Creating the special moves in battle. I don't really have much to say other than that.

Now begins probably the longest, and most important, task I am probably going to do yet: creating every item in the game. This will probably take a bit, since I have to copy and paste the scripts, objects, etc. over seven maps. (Edit: it's five maps)

Sorry, I haven't been able to work on the game this weekend. Here's a redone sprite of the carrot. I wish I could show you more. I hope to show plenty soon, as I did work on some content tonight. (I fixed a problem with the inventory.)

Just made leveling up more customizable.

Sorry for being gone by the way, I took a break from making the game because of a lack of motivation and the holiday season. I'm now more motivated so I'll try to speed development up a bit more.

Progress is slowing down, but I'm still working on it. Here's a small area completed.

r i p

(Don't worry)

Don't ask, and this is relevant to the development of the plot and game.

Made an enemy for the Catacombs: Handy Rat. (I bet you that pun is the worst.) Also, when I begin developing the story-heavy parts, I might make devlog posts less frequent unless I find a way to post about it in a very vague way.

Also, I just learned how to order NPCs! This will make things much more easier to make objects you can both get in front of and behind.

Worked on battle system, no longer requires the mouse to navigate.