Version 0.1.0
I’m proud to announce that we finally reached beta 0.1.0 state! There are still a lot to do before release, but in this update there are a lot of changes and fixes that are listed in this complete changelog:
New features
New object: Beam Generator! - Divided in two variants, Beam Generators can generate a deadly beam that affects the player or a disintegrator beam that destroys Puzzle Cubes.
New object: Puzzle Cube Spawner! - This object always spawn a new Puzzle Cube when the previous one is destroyed.
UI: Added a loading animation between levels and to the Main Menu.
UI: Added a UI to when the player is inside a shrink or a stretch capsule.
UI: Added a small visual feedback when the player can’t use the Light Beam.
Gameplay: Added 3 new Levels!
Gameplay: Added a smashing system (player and puzzle cubes can now be crushed by a moving map part).
Changes
Audio: Replaced jump sound effect.
Audio: Replaced checkpoint activation sound effect.
Audio: Light Beam sound effect now have pitch variations.
Graphics: Glass material changed for better perception.
Graphics: Light Beam origin particle effects improved.
Graphics: Camera bobbing animation is now proportional to the player velocity.
UI: “New game” button is now independent from the “Continue” button.
UI: Camera animation curves changed.
UI: Pause Menu and Restart menu now have cool open and close animations :D.
UI: Going to checkpoint via Restart Menu no longer shows the “player failed” screen.
UI: Pause Menu now has a small Restart Menu indication at the bottom.
Gameplay: Player movement is now locked when changed size.
Gameplay: Some levels changed to fit the new features.
Gameplay: Returning to checkpoint now reverts everything to when the player activated it.
Gameplay: Tutorial Level is now considered Level 1.
Gameplay: Level 1 text on screens has been simplified.
Bugs Fixed / Optimizations
[FIXED]: Pause menu not displaying correctly in non 16:9 resolutions.
[FIXED]: Light beam indicator do not display the correct text when the player is small.
[FIXED]: Fade effect blinks when level is loaded.
[FIXED]: Player not able to pick up Puzzle Cube if pushing it by contact.
[FIXED]: Box make a unintended sound when colliding with player.
[FIXED]: Sill playing walk animations when stopped by a wall.
[FIXED]: Player Hand jitters when Player resizes.
[FIXED]: Some beam colors not displaying correctly.
[FIXED]: Game window is resizable.
[FIXED]: Some fingers in the Player Hand not rendering correctly.
[FIXED]: Graphics slider label shows Ultra but the slider position is Minimum.
[FIXED]: Bug reporting screen overlaps running game and Esc key doesn’t work.
[FIXED]: Player passes through the map if crushed by a moving map part.
[FIXED]: Cube gone if the player didn’t pick up the checkpoint on Level 2. (Thanks for reporting this bug).
[OPTIMIZED]: Huge optimizations on Player Hand calculations.
[OPTIMIZED]: Other small Optimizations for CPU calculations.
Available for download now!
0 comments