I manage to do lots of code in one day. Pretty good start.
Made the player controller and attacking(wich needs a little bit of extra setup). Enemy walking with random amount of time and idling too. Enemy health, take damage and health regeneraion too. I keeping it modular. Health, Mana, attack, take damage, walking, etc. Everything will have a dedicated script.

Next up
Build Version 0.9.1 already available to download I started adding 3D models, VFX and shaders. I'm also introduced seeds, which you must collect them
Made a lot of progress in that game. Added clouds, Improved some enemies logic, added a pickup rotating animations and they are fully functional and effective as you can see on the video and added a dialogue box to represent character thoughts.
The first playable build is already available for download and play. However, a well-designed level is yet to be created.
We are under attack!
I-Buki
Mio-Da!
Ibuki Mioda!
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
a drawing I did because I was bored😪. But I love how it turned out.😊
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
2d lighting experiment











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