Game
DownTown Hunt
5 years ago

First Devlog


So uh, it's been a month since the demo was released, and i just wanted to say that i'm still working hard on the game, so i wanted to share some improvements i've made while i was working on it.

screenshot_1.png
  • New Windowskin!

  • Windows are now opaque instead of transparent!

  • Battle backgrounds now have a second layer to look more like how earthbound battle backgrounds act.

  • "Items" button is now called "Goods"

  • Also the menu/cursor sound effects were replaced by new ones!

  • "Sorrow" Status Effect was nerfed. Now you'll lose a small amount of PP while the effect is active.

And that's all i can share for now! I currently made approximately 65% of the main story. I'm planning on releasing the full story first and then releasing a full version of the game with the post-game after.



0 comments

Loading...

Next up

THE FULL GAME IS HERE!

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

"Our work is never over" they said.

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Explosive domino effect

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.

Sonic and Shadow as Pokémons. #Fakemon

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!