Game
Starnando 64
9 years ago

First Entry


Hello there to anyone who is reading this. This is the first entry on the “Game” Starnando 64 that I’m making on my spare time as a hobby. My objective with this if anything is try to make THE Starfox Game that nintendo never did. I feel that the nintendo 64 version was the peak of the series, so I’m starting from the core mechanics of that game and plan to expand them and hopefully bring something and personal to the table.

Right now you can download a very basic build where you can test the spaceship, fire some lasers, do some barrel rolls, etc. There are 2 levels, one for testing the other one has some moving targets if you want to shot something in the meantime.



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Path of Kami: The Evolution of the Lore

Another house i made long time ago.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.