Game
Friday Night Funkin': Clicky Engine

5 months ago

First ever devlog! From here on out, I'll begin posting weekly devlogs to up you guys on progress!

Sooner or later, I'll begin sending out private builds for public playtesting!

Here's a sneaky of the W.I.P freeplay menu! (NOT FINAL)




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We are now nearing the Alpha Stage of NicoPaint!! Alpha 1.0 will include things such as.. - New Drawing Engine - .PNG Support instead of .BMP - Better Optimization - Less bugs (hopefully.. ^^)

And more!!

ok look at this sesbastian (my sis drew this)

Hey! Long time no see.

NicoPaint Alpha has Offically begun full on development! Might take a while, But it's being progressed!

Heres a screenshot of the new U.I, Along with new Undo and Redo options! (NOT FINAL)

Cya!

(EVERYTHING IS SUBJECT TO CHANGE.)

art comission.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Werehog transformation process. #sonicunleashed

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.