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3,095
Game
Yap and Yell (Classic)
4 years ago

first look at the Custom Night title screen!




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| E L U X E

Hey the lights are coming back on!

No Pets Allowed

"RRRAAAAUUUGGGHHHHH!! (I decided to re-brand the Yap and Yell Deluxe banner. I felt like it was missing the most important part of the game! I guess the other characters don't need to be there, I never liked most of them anyways.)"

-Dingo Doll :{

Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.

One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.

Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^

Not a teaser, but I wanted to show some work in progress photos of Yap and Yell: Deluxe ^^

I'm really happy with how the game is looking currently!

(In engine screenshots)

Created a texture based depth shader for the face ^^

What's on TV today?

#ScreenShotSaturday #IndieDev #GameDev

I was hesitant on showing an update on this right now, but I started working on the moveset part of this project!

(Also, it has dramatically changed since the last time I showed anything about this to the public)