Hey! This month will probably be more random with monthly devlog’s due to the early alpha release + we had to start off on the first day of each month so it hasn’t technically been a month yet, but here we are!
Progress has been going great, well, not all great:
The “Intro Office” i talked about in other devlog’s needs rework due to some texture revamps i’ve done, and the scientist model i thought i’d have for 4 days ago hasn’t even come yet so chances of animating him are really low, so my guess is for this early alpha or you’ll see a placeholder model or simply no model at all for the scientists planned in the cutscenes.
But it’s not all bad! Schedule’s havent been changed yet and we’re pretty close to release!
And yeah, i’ve started the office rework as soon as i could and boy will i tell you if it looks better, it still needs some “office work” but here’s what it looked like in Containment Brecah and how it looks like now:
(Before)
(After)
(And quick note to newcomers or for the people who didn’t read previous posts, the alpha isn’t going to be 40 finished scp’s and the entire game, its far from that, the intro’s still being worked on and what’s planned for it is random level generation testing)
Thanks for tuning in this monthly post, see you soon!
0 comments