Next up
Will gladly share this one.
Continue my work on PS1 aesthetic simulation in Blender for my next original project. Learned how to make some post processing effects, make it look more retro and texture&model wobble during animations! I like it so far!
ok, when u bring fnaf 2 movie into your theory - its instantly No for me.
I must keep up, its my last chance this year.
Into the Water
Making it harder for you.
Trying to make Declasse Tulip in Low Poly Style, practicing and so far looks pretty good.
Nostalgia-Bait Springtrap
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic














































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