Game
NetShips
9 years ago

First public release!


After a long time, I finally took over this project again. I had to rewrite a big part of the network code to use a different library, as the previous one had problematic license and compatibility. Now I can do a public release.

Besides the networking, I have been improving several minor aspects of the game, like the gui, the hud, and the overall game performance.

There is still a lot of work to do. Im going to release new versions over time.



0 comments

Loading...

Next up

Artwork Update Made a 3D asteroid to replace the old hand-drawn one. It rotates randomily and appears in different colors. Also added some eye candy to the 3 hud bars.

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shuiro Haname. #Commission

Commission for @ShuHaname

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

I worked so hard to get all four of them to the end safely, but then...

brung back my old oc plus a new one

...they don`t have names yet tho

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Colorful Fox

Happy Late Easter!