Beat is currently in a “demo” state now. Most of the mechanics are in place, even if they are not bug-free. The game still needs more art assets and a final level to be built, but other than that, it’s mostly done. It’s a short game, but I’m trying to make it as polished as possible.
Now I’m mainly looking for feedback. There are a lot of details in the mechanics that I can’t effectively judge myself. Because I’m so familiar with it, I can’t tell where difficulty is too high or too low, and why. If you have the time, feel free to leave a comment on something you really liked, really hated, or really weren’t moved by at all!










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