Game
Medieval Steve

6 years ago

First Round of bug squashing!


After the wonderful testers have completed their rigorous testing and attempted breaking of the game, ​ I have a looong list of things that require my attention. I actually love getting bug reports as I know that if I fix the highlighted issue, a member of the public won’t be able to find it! The more stable my game is, the better the overall experience!

Here is the patch report, for the latest update.

  • Health is being carried over and not reset on level reset/change​ - Health now resets on level restart /change

  • Sky Castles 3 can’t end, the chest doesn’t spawn​ - Chest now spawns properly, as it should

  • Hitting nothing and hitting an enemy have the same feeling, change that - added a camera shake to the attack, but, only when connection with the enemy occurs.

  • Snowlands 1 switch isn’t giving control back to the player - Switch is no longer being selfish and gives back control.

  • textures on Snowlands have black patches​ - textures have lost black patches.

  • texture on the inside of the broken rock on snowlands needs fixing​ - texture on inside of the demolished areas no longer showing the checker board pattern

  • Check all subtitles for typos​ - Typos fixed (hopefully)

  • Snowlands textures are black again​ - No they aren’t

  • check the collision boxes on mage character. Make sure they aren’t set to visible - not visible.

  • add a floor under the rotating drums on AR1​ - floor added.

  • Add a particle effect on enemies when you kill them. Maybe a screenshake on enemy kill as well.​ - camera shake added, as well as enemy counter for the level

  • Make the hand token on the tutorial, ‘respawnable’​ - is now respawnable

  • Credits showing whites dots at bottom of screen​ - not anymore they aren’t

  • Stop the tutorial Voice Over after completing the tutorial​ - stopped!

  • Disable player movement when activating switches​ - disabled and then given straight back after switch has finished.

  • Increase subtitle font​ - font increased!

  • Check for focus lost on pause screen​ - focus lost on pause screen now defaults to the continue button

  • Adjust the stairs for AR3 and add a small section that the hand can visibly get through - model edited to have a visual gap so is less jarring and makes more sense.

That’s all for now! More to come over the next few days!

Thanks for reading. ​



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