Die ersten Schritte sind gemacht. Nachdem das Konzept stand galt es heute die Spielmechaniken zu konzipieren und die Sackgassen im Gameplay auszumärzen.
Der Prototyp steht, zumindest digital. Das Spielfeld wird modular aufgebaut werden, damit es auch einen hohen Wiederspielbarkeitswert hat. Das All hat also jedes mal eine neue Form.
Jetzt gilt es das ganze auch in real zu testen.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Path of Kami: The Evolution of the Lore
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Werehog transformation process. #sonicunleashed
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.
A calm and quiet day.. Made surreal by the feeling of finding an elven building in the mountains, and wondering of its purpose and story. I built this elven style house and it was my first attempt at something like this, but what do you think?










0 comments